Friday, January 12, 2024

Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin, r. Jan. 2024

 Page 68 There is a time for any fledgling artist where one’s taste exceeds one’s abilities. The only way to get through this period is to make things anyway.

Page 73 Marx loved college theater. It wasn’t so much being on stage that he loved, but the productions themselves. He loved the intimacy of being in a tight group of people who had come together, miraculously, for a brief period in time, for the purpose of making art.

Page 75 When Sam had described the relationship between Marx and his father, he had said it was fraught, that Watanabe-san was demanding and sometimes even demeaning to Marx. Sadie saw no evidence of that. She found Marx’s father to be bright, interesting, and engaged. Other people’s parents are often a delight.

Page 87 As far as Sadie knew, Marx was a good-looking rich kid with a wide range of interests and very few skills. At Crossroads, where she’d gone to high school, half of her male classmates had been Marxes.

Page 103 Marx usually enjoyed the experience of making love to an ex, and this evening was no exception. It was interesting to note the way your body had changed and how their body had changed in the time since you’d last been intimate. There was a pleasant Weltschmerz that came over him. It was the nostalgia one experienced when visiting an old school and finding that the desks were so much smaller than in one’s memory.

Page 105 They were tired, but it was an honest tiredness, the kind that comes when you know you have put everything you have into a project.

Page 219 “So, what do I do?” she asked. “You go back to work. You take advantage of the quiet time that a failure allows you. You remind yourself that no one is paying any attention to you and it’s a perfect time for you to sit down in front of your computer and make another game. You try again. You fail better.”

Page 227 “I loved being a student actor. I was fully devoted to it, and now I’m not. I think if I’d become a professional, I would likely have fallen out of love with it anyway. It isn’t a sadness, but a joy, that we don’t do the same things for the length of our lives.” “Are you saying I get to quit making games?” “No,” Marx said. “You’re stuck. You’re doing this forever.”

Page 234 Sadie had often reflected that sex and video games had a great deal in common. There were certain objectives that needed to be met. There were certain rules that shouldn’t be broken. There was a correct combination of movements—button mashes, joystick pivots, keystrokes, commands—that made the whole thing work or not work. There was a pleasure to knowing you had played the game correctly and a release that came when you reached the next level. To be good at sex was to be good at the game of sex.

Page 261 “And is the point of everything we do to reach as broad an audience as possible? Is that the only reason to do anything? I’d like to know.” “It is, if we’re going to spend millions of dollars on it. Not to mention, the limited time of our very finite lives.”

Page 286 Memory, you realized long ago, is a game that a healthy-brained person can play all the time, and the game of memory is won or lost on one criterion: Do you leave the formation of memories to happenstance, or do you decide to remember?

Page 300 Video games don’t make people violent, but maybe they falsely give you the idea that you can be a hero.

Page 310 Once, when he was fifteen—just old enough to acknowledge the inner lives of others beyond himself;

Page 344 “I suppose we drink and we smoke for the same reasons it is done elsewhere. We must fill our infinite days with something.”

Page 378 How to explain to Destiny that the thing that made her work leap forward in 1996 was that she had been a dervish of selfishness, resentment, and insecurity? Sadie had willed herself to be great: art doesn’t typically get made by happy people.

Page 381 She had once read in a book about consciousness that over the years, the human brain makes an AI version of your loved ones. The brain collects data, and within your brain, you host a virtual version of that person. Upon the person’s death, your brain still believes the virtual person exists, because, in a sense, the person still does. After a while, though, the memory fades, and each year, you are left with an increasingly diminished version of the AI you had made when the person was alive.

Page 382 Sadie knew that she herself had not become a person until recently. It was unreasonable to expect a child to emerge whole cloth. Naomi was a pencil sketch of a person who, at some point, would be a fully 3D character.

Page 392 “You know what I keep thinking? I keep thinking how easy it was to make that first Ichigo. We were like machines then—this, this, this, this. It’s so easy to make a hit when you’re young and you don’t know anything.”

Page 393 This generation doesn’t hide anything from anyone. My class talks a lot about their traumas. And how their traumas inform their games. They, honest to God, think their traumas are the most interesting thing about them.

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